Lumihealth 3.0
Executive summary
After a number of releases and improvements to the original Lumihealth, HPB and Apple decided to launch a new and improved product
The 3.0 release is an evolution based on years of insights, renewed priorities and operational improvements
We spent a little more than a year redefining the Lumihealth experience focusing on the following
Full cycle of healthy habit adoption
More reliance on intrinsic motivation
Empowering more clinically focused outcomes
As a member of a small UX team I worked with a robust team of PMs, engineers, data scientist and clinical experts to re-imagine how we achieve health outcomes
We launched this new product in the late summer of 2023
Personal Responsibilities
MVP Launch
Reusable program framework to drive health outcomes through multi-week experiences i.e. Quests
Incentives strategy and budgeting across program
Points and coins framework
Redemption UX
Celebrations framework
Notifications framework
Post launch
Personalized activity coaching Quest
Improvements to progress tracker “Lumihealth Ring”
Variety of core mechanics improvement based on UXR and data science insights
📣 Reach out for deep dives into any of these topics
Quests
Lumihealth 3.0 introduces the concept of a Quest as its core mechanic
Quests are multi week programs that help users achieve specific health goals
Quests can take many shapes and span from casual topics like “Take a Breather” to clinical topics like “Managing Diabetes”
My task was to create a re-usable framework of components that would enable our content team to create 12+ Quests at and after launch
I designed experiences like setting your goals, finding and joining a Quest, completing challenges and earning points / coins, moving from week to week and more
Incentives, points and coins
Another big focus for me was defining the points and coins framework
Points are earned through challenges and help users make progress for the week
Coins are earned by hitting milestones on the Lumihealth Ring
I defined how users earn points, how their weekly goal is set, how coins are awarded throughout the Lumihealth Ring and UX for users to redeem their coins for e-vouchers
Over time I’ve continued to manage this budget, introduce new earning mechanisms and refine the points scheme to achieve our internal goals
Celebrations
Another core element of the experience is celebrations
Users are celebrated when completing actions
Celebrations are a key part of behavior change so we focused on celebrating the right moments with the right intention and intensity
I worked with our visual design team to create a robust framework for celebrations including celebrations inside the Lumihealth Ring, full screen overlays, toasts for moments where a user might be busy and notifications
Personalized activity challenges
As part of our expansions beyond MVP we focused on “meeting users where they are” by ensuring that challenge goals can be personalized to each user
We (along with engineering and data science) developed a Quest that pushes users to “Beat your personal best”
This experience personalizes the workout type, duration and weekly frequency to push users towards goals that are a touch above their average over recent history
Additionally we were able to build a number of dynamic copy fields to ensure the content experiences matches the user’s expectations
Thanks for reading! There is a lot more work that went into this product so please reach out to learn more